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・ Dead Infection
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・ Dead Inside (song)
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Dead Island
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・ Dead Island announcement trailer
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・ Dead Language (album)


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Dead Island : ウィキペディア英語版
Dead Island

| composer = Pawel Blaszczak〔(【引用サイトリンク】 Here are three tracks from the Dead Island soundtrack )
| engine = Chrome Engine 5〔(【引用サイトリンク】 Dead Island is coming, with more information released )
| series = ''Dead Island''
| platforms = Windows, OS X, Linux,〔(【引用サイトリンク】title=News - Now Available on Linux and SteamOS - Dead Island GOTY )PlayStation 3, Xbox 360, PlayStation Now
| released =
| genre = Action role-playing, survival horror
| modes = Single-player, multiplayer
}}
''Dead Island'' is a 2011 action role-playing survival horror video game developed by Polish developer Techland and published by German studio Deep Silver for Microsoft Windows, Linux, OS X, PlayStation 3, and Xbox 360. It is centered on the challenge of surviving a zombie-infested open world island with a major emphasis on melee combat. The game's popular announcement trailer made the game to be widely anticipated.
It was originally announced at E3 2006,〔(【引用サイトリンク】 E3 06: Dead Island Preshow Report )〕 but was pushed back to 2011. It was released on 6 September 2011 in North America, 9 September 2011 in the PAL regions and 20 October 2011 in Japan. A stand-alone expansion, ''Dead Island: Riptide'', was released in 2013. A spin-off, ''Escape Dead Island'', was released on 18 November 2014. A sequel, ''Dead Island 2'', is set to be released in 2016.
==Gameplay==
''Dead Island'' features an apparent open world roaming, divided by relatively large areas, and played from a first-person perspective. Most of the gameplay is built around combat and completing quests. ''Dead Island'' is an action role-playing game and uses experience-based gameplay. The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and stamina, and can invest one skill point into a skill tree and level up one of their skills.
Combat is carried out through either physical attacks or through the use of melee weapons and firearms. Melee weapons are emphasized to the point that firearms are not available for the first quarter of the game, and consist of blunt and bladed weapons. Melee weapons can also be thrown at targets at any point in the game. Weapons are randomly generated and positioned in predetermined locations as well as found on some enemies; they have unique stats which are generally based on the player's current level. Each weapon can be upgraded three times to increase its stats, and most weapons can be "modded" - customized based on a blueprint to add special features, such as nails or electrified blades, and poison.〔 These weapons will wear out from constant usage and require repairs and careful use.
There is also a stamina bar, meaning that after a set amount of physical action, such as running, jumping, or swinging a weapon, the character needs to stop to regain his or her stamina bar, meaning that having a fight with a high level zombie will result in you often running out of stamina and getting killed. The game features "special class" zombies, which are more powerful than the standard zombie. Players need to use flashlights in dark areas and during night-time sections, adding suspense.
Zombies in the game have different abilities, such as the Walkers being Romero style zombies and the Infected being ''28 Days Later'' style running zombies. There are also other special zombies being ''Left 4 Dead'' style.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Dead Island」の詳細全文を読む



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